The first observation is that you need to balance the ratings files. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Corporation. Defend With this role, the player will look to bring other players into the game first and focus more on the defensive press rather than look to create their own chances. You may not copy and distribute the work in full. I have adjusted the weightings this year to try and align all the positions, as previously the ratings were skewed with Wingers having a much higher rating.A reminder here that Genie Scout doesn't take into account the positional ability of players in their ratings calculations. They are supporting the forward thinking play all throughout the midfield line. hey! This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. Here are. Attack With the Attack duty on, the libero almost has complete free reign as they will venture forward to provide a goal scoring threat either in the box but mostly from distance. The goal is to find space and use it to the best advantage whether that means to pass to them or not use them at all. This question comes up a lot on the forum. amazing stuff! A player's attributes represent his skills and are the most important factor in determining his performance. So I have attempted to blend these to get to a result that we can all use. The views expressed on this site are the views of the individual contributors and not those of Sports Interactive or SEGA. I like to keep such helpful tools going.Make sure you have downloaded my Ratings file called MDW22.grf and placed it in the correct directory - see the opening post for details.Open Genie Scout and load your game into the tool.Open up Edit Player Ratings.A dialogue box will open up with the ratings information. In other words, eccentricity and punching tendency have their rating equal the table value minus 100. For example:- 12 acceleration and pace, 11 for dribbling or work rate, 8 for other important attributes.- 14 acceleration and pace, 12 for dribbling or work rate, 9 for other important attributes.- 16 acceleration and pace, 13 for dribbling or work rate, 10 for other important attributes.For transition players, like wingbacks or defensive midfielders, use both dribbling and work rate in the same value as other important attributes.P.S. Yeah, mine had exactly that mentality that the more attributes you consider important, the more expensive the player will be. Attack Self explanatory as these players do not contribute to supportive or defensive play either on or off the ball. Support Self-explanatory, a forward player who drops back to support the attacking play in more than just one way; creating passes, holding up the ball, supporting overlapping runs, etc. They are mainly based on FM-Arena performance tests, dividing players in three groups:- Defense: central defenders.- Transition: wingbacks and defensive midfielders.- Attack: wingers, central midfielders, advanced midfielders and strikers.Goalkeepers are also there, but they use my personal feelings instead of any tests, since it's hard to evaluate the most important attributes for goalkeepers.Link here, since I can't upload as attachment. in link its only GRF file :/. How well a goalkeeper can communicate with defenders and organise the defence. wow lots of info, hard to understand everything but in excel sheet but as i understand it shows that for example composure is most important for CD(80) and DM(60) and for rest of positions are not so important? They create on and from the front line. There should not be major discrepancies between positions ie you should be getting most positions covered in the top 50 or so top players.I have done a quick run of the top score for each position:All that means that the ratings weightings for each tactic in the Genie Scout Rating file setup needs to be adjusted.Secondly, and to try and answer @ZaZ request above, I compared the current ratings for all ratings files against the performance of my Swedish Second Division South Svealand side Tyreso FF. Please. I have a very busy weekend unfortunately. I thought it was a good idea to create my version since people always ask me. Here is the download link to my updated ratings file for Genie Scout.https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0You should save the standard FMGS ratings file before loading and changing this file so you can reload the default if you are not happy with my ratings.The standard place for Genie Scout ratings files is C:\FM Genie Scout 22g\Ratings. that would be fantastic from you! You can also use the values in the above table as attribute weights to calculate the weighted average value of the attribute, and then calculate the "tactical real CA" tactical real CA = attribute weighted average *20-121. Thank you ZaZ and Mark for all your work! Attack This role makes the complete forward lead the line in attacking play, not only creating opportunities for others but mostly themselves. Support When the team is in possession, they will drift into a central midfield position or be just in line with the midfield and act as a creator on the ball. I would also like to derive the positions not covered.I will have a play and update it next week. Attack They are regularly arriving late in the penalty area or a real threat from distance as they attempt more shots on goal. gonna give it a go! Roles: How well a goalkeeper can react to shots. Can you test the three and tell me which one you like the most? On a player's profile screen we see these attributes divided into three sections; technical (which is goalkeeping for keepers), mental and beside it - physical. ZaZ said: @Mark, I made three poor man's version and I would like to know your opinion in which one gives the best results. Expand Yes. RDF Training Schedules & Development guide. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. How likely a goalkeeper is to perform unexpected and risky actions. What do I mean by this, well have a look at the screenshot below. Attributes are rated from 1 to 20, with 1 being very poor and 20 being outstanding. All of them try to focus on most important attributes in some way.Version 1: all ratings minus 25 (removes lower ratings and increases % gap of remaining)Version 2: all ratings under 50 minuts 25 (removes lower ratings and keeps gap of top)Version 3: all ratings minus difference to 100 (removes lower ratings and increases absolute gap of remaining)* Gap means the difference in rating between two attributes. In addition I have used 2 main tactics, Dragons Breath that uses an MC instead of AMC, and ZaZ Blue DM, but given the ratings files don't all have MC ratings I just used AMC.To answer @ZaZ question the ZaZ-100 ended up equal with MDW in picking 8 of the best 11 positional players. They are mainly based on FM-Arena performance tests, dividing players in three groups: Ohh please can you upload as FM suited files??? Defend This role will make the player focus more on the defensive midfield actions; sitting deep, tracking midfield runners and passing lanes and controlling the temp and pace of your team. Let us know how it goes. The likelihood of an attempt to claim the ball being successful is not affected by Command Of Area, but instead by attributes such as Aerial Ability, Handling, Anticipation, Decisions and Positioning. The position rating system works the same as the attribute system in Football Manager. As such, explanations of all the attributes visible on a players profile, as well as some hidden attributes, are provided below. Support Less defensive responsibility and more the traditional wide player who will look to cross the ball early, run past the opposition or pass inwards to the midfield to recycle possession or progress forward. The edit and save was to save the default settings before you load mine, otherwise you cant get them back. Support The supportive role will make this player support the attack but picking and choosing the opportunities to arrive late in threatening areas. Expand Yes you need to be looking at the higher numbers for each position to get an idea on what to look for in players in those positions. The weightings have only been developed by position and not across all positions so need adjusting in terms of weight for each position. Once you have copied the file to the correct location you should be able to select my ratings file by clicking on the GS symbol in the top left of the screen, and then clicking Ratings in the drop down menu, and then MDW22 from the sub menu. So I downloaded genie scout, uploaded the ratings and everything. Defend The primary play with the defending role is to be a screen and insurance for the defensive players behind this player. This gives a sense of the value of each attribute for each position.I have used these pieces to calculate values or weightings for the Genie Scout tool. They are split into three categories on each player's Profile screen. I have a very busy weekend unfortunately. Acceleration and Pace are still the most important. Attack The main idea is to attack and be the focal point, therefore there will be no real supportive or defensive roles for this duty. The last group is given by AI. ZaZ said: This is the FM Genie Scout filter based on the study of ykykyk05251 for best attributes for each position of Blue 3.0 RPM (aka Blue DM). Support They will support attacking movement more with balls in and out of midfield, diagonal crosses and long through balls when needed. However, there are some exceptions where a lower rating may be preferable. i mean i am finding cheap players who are performing amazing! The study used machine learning to get the weights.Keep in mind that two attributes of the table have ranges from -100 to 0 in FM Genie Scout instead of 0 to 100: eccentricity and punching tendency. The degree of influence.3. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? Detailed information about each role. The higher the tactical real CA, the more suitable it is for player selection.In order to facilitate players who play like this in the future, the table we gave above is displayed according to the attributes of the player interface. Whilst I balanced this years edition, the weightings have been changed to this years testing. Keep in mind that mine considers only FM-Arena results, it doesn't count weights or other things that mark uses in his formula, so it's up to you to decide what suits you the most. i mean i am finding cheap players who are performing amazing! Compared with the player CA, if the tactical real CA is higher For the players CA, the player is very suitable for ZaZ-Blue DM tactics. As a result, the solution given by AI was obviously due to the solution given by human players, which far exceeded the even distribution solution.in conclusion:For ZaZ-Blue DM tactics, the degree of importance of the attributes we get for each position is as follows (in order to facilitate the player to view, we have processed the value to 5, for the game, this accuracy should be sufficient):GK:40 strikes, talent 20 Explosive power 70passes 45 defensive positions 40 bounce 45kick-off 35 work commitment 10 flexibility 100reaction 80 concentration 65 endurance 10interception passes 40 decision 50 balance 20boxing 0 leadership 10 strong 70hand control 50 aggression 40 Speed 50Throwing the ball 30 Field of view 40 Physique 10Stopping 30 Teamwork 20 Unused feet 10One-on-one 45 Running without the ball 0 Unexpectedness 20 Willpower 20 Command and Defense 30 Brave 30 Air Dominance 60 Pre-judgment 40 Composure 40 Central Defender:Passing 55 Talent 10 Explosive Power 90Crossing 1 Defensive Position 55 Bounce 65Marking 55 Work Involvement 55 Flexible 60Penalty Kick 10 Concentration 50 Endurance 30Technique 35 Decision 50 Balance 35Corner Kick 5 Leadership 10 Strength 50Out-of-bounds 5 Aggression 40 Speed 90Dribbling 40 Vision 50 Physique 10Steals 40 Teamwork 20 Unused feet 25Free kicks 10 Moves without the ball 10 Shots 10 Willpower 20 Stops 35 Brave 30 Headers 55 Pre-judgment 50 Long shots 10 Calm 80 Full back:Passing 45 Talent 20 Explosive power 100passing 25 Defensive Positioning 30 Jumping 40Marking 45 Work Engagement 90 Flexible 60Penalty Kick 10 Concentration 45 Endurance 100Technique 45 Decision 45 Balance 25Corner Kick 30 Leadership 10 Strong 25Out-of-bounds 30 aggressiveness 45 speed 90dribbling 50 vision 25 physique 10steals 50 teamwork 45 unaccustomed feet 20free kicks 10 off the ball 70 shots 10 willpower 20 stops 30 brave 20 headers 20 predictions 45 long shots 10 Calm 30 defensive midfielder:Passing 65 Talent 50 Explosive power 65Passing 10 Defensive position 65 Jumping 15Marking 20 Work engagement 90 Flexible 45Penalties 10 Concentration 50 Endurance 70Technique 50 Decision 65 Balance 35Corner Kick 10 Leadership 10 Strength 35 Out-of-bounds5 Aggression 50 Speed 70Dribbling 45 Vision 55 Constitution 10Steals 35 Teamwork 65 Unused Feet 50Free Kick 30 Off the Ball 40 Shot 20 Willpower 20 Stop 50 Brave 30 Header 10 Anticipation 55 Long Shot 40 Calm 60 Wing Forward:Passing 50 Talent 20 Explosive Power 100Crossing 65 Defensive Position 35 Bounce 10Marking 35 Work Involvement 75 Flexibility 50Penalty Kick 15 Concentration 35 Endurance 75Technique 50 Decisive 35 Balance 15Corner Kick 30 Leadership 10 Strong 30Out-of-bounds 30 Aggression 35 Speed 100Dribbling 55 Vision 35 Physical 10Steals 35 Teamwork 40 Non Get used to 20free kicks 10 running without the ball 40 shooting 15 willpower 20 stopping the ball 30 brave 15 header 10 predicting 45 long shots 10 composure 30 front midfielder:Passing 50 Talent 20 Explosive Power 100Crossing 5 Defensive Positioning 10 Bounce 10Marking 5 Work Involvement 80 Flexible 30Penalty Kick 15 Concentration 25 Endurance 80Technique 65 Decision 40 Balance 50Corner Kick 5 Leadership 10 Strong 30Out-of-bounds 1 Aggression 50 Speed 80Dribbling 65 Vision 30 Physique 10Steals 15 Teamwork 35 Unaccustomed Feet 20Free Kick 30 Off the Ball 35 Shot 65 Willpower 20 Stops 40 Brave 20 Header 10 Pre-judgment 70 Long Shots 20 Calmness 35 Forwards:Passing 40 Talent 25 Explosive Power 100Crossing 5 Defensive Positioning 5 Jumping 20Marking 1 Work Involvement 60 Flexible 30Penalty Kick 20 Concentration 5 Endurance 65Technique 65 Decision 45 Balance 50Corner Kick 5 Leadership 10 Strong 25 out-of-bounds 1 aggressiveness 50 speed 70dribbling 75 vision 20 physique 10steals 5 teamwork 35 unaccustomed feet 20free kicks 5 off the ball 45 shots 80 willpower 20 Stopping 50 Brave 20 Header 25 Anticipation 50 Long Shot 25 Calm 35 Usage Significance:1. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? https://fm-arena.com/table/13-fm22-attributes-ratings/. These files seem to be able to be used across games. The focal attacking force looking to create and score and is the main driving force in advanced play. Wigo said: i get it, but can you upload filters for the game not for Genie scout? At some stage I intend to complete last years save. Expand FMscout attributes weights on the pic were extracted from the official pre-game editor.Btw, the values on the FMscout pic might be outdate because if I'm not mistaken they were extracted from FM21.Anyway, FMscout attributes weights is just how SI values the attributes for different positions but it doesn't mean anything and fm-arena attributes testing has proven that some attributes might have a high CA value but actually, they almost don't make any difference. It does need balancing to make it more usable though. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. I have 22 players in the Main Squad so compared their average performance against the MDW, ZaZ, ykykyk, ZaZ -25, ZaZ -50 and ZaZ -100 ratings files. Expand i would be interested to see how this works out too. i made filters for every position first i add all skill attributes of every position what is required for example for advanced forvard i add all skills what is marked in game as important atributes then i look at "test excel sheet" and then adjust those skills how it shows like finishing 8, dribbling 8,acceleration 10 and so on you can add + or - in filter search depending on your strong of team i am testing now and it works incredibble! I suspect they will be fine for last years game but I haven't tested it. The purpose of this post is to give back to the community.2. and make tottal difference in playing this game, couse we can find some very cheap players but who has needed attributes and make wonders! Expand I think this needs a little work to balance out the ratings. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. We are a basketball manager game development team. Rarely will they roam from deep and create passes from there, rather sit and defend then pass on. The calculation was 1-(1.039/1.648) or 36.95%. 3. Clearly this is a small sample and I will have more of a play after golf tomorrow. Attack This focus is not only to create but also bring themselves into good positions to finish attacking plays even when on the ball. i get it, but can you upload filters for the game not for Genie scout? Can you test the three and tell me which one you like the most? Mark said: This question comes up a lot on the forum. My question is, how do you find players for specific tactics, for instance yours. 3) The influence of attribute on the outcome is non-linear. Expand hahaha good point mate! The engine version is changed and the tactics are changed. Support The support duty instructs this player to be more upbuilding in attacking play such as one touch play from headers or long balls to on rushing players, looking for passing lanes and opportunities towards the central players as they cause a nuisance out wide. These files seem to be able to be used across games. They will look to play a killer pass, a through ball or if with some freedom, a long shot on goal. Original content here is published under these license terms: You may read the original content in the context in which it is published (at this web address). www.guidetofm.com Click on Central Defence Roles for example and from there you can see about BPD, CD etc You are a legend! Defend They will sit deeper, focusing more on defensive duties depending on the formation and structure of your tactic. If he has good ratings in these attributes then lower Tendency To Punch is preferable. Secondly, if you're using this already, some traits won't work for the role as it will still depend on the duty e.g. Displaying adds is vitial for our project and keeps us running. In order to properly assess a players ability from his attributes it is important to understand how each attribute affects a players performance and how the different attributes relate to each other. To ask FM Arena to test for the variation of attributes by each position would be a massive task as it would be a table of more than 800 test results instead of the current 35. I thought it was a good idea to create my version since people always ask me. !NEW in FM22! They are split into three categories on each players Profile screen. They influence and look to be apart of every aspect of the game without going into the extremes or invading on other duties. And the next question on this subject that comes up a lot is "Can you turn these values into attribute values to use as filters in the game?". This seems like an easy question, however when you think about it, its totally dependent on your save and what league you are playing. You want to be looking at players above average for your league for these attributes.I hope this helps. What do I mean by this, well have a look at the screenshot below. Once you have copied the file to the correct location you should be able to select my ratings file by clicking on the GS symbol in the top left of the screen, and then clicking Ratings in the drop down menu, and then MDW22 from the sub menu. The influence of attribute on the formation and structure of your tactic to attacking. Player will be with the defending role is to be used across games and. Files seem to be used across games upload filters for the defensive players behind this player good to! Complete forward lead the line in attacking play, not only to create version... Force in advanced play more shots on goal game without going into the extremes or invading other..., how do you find players for specific tactics, for instance yours pass on have their rating equal table! Scout, uploaded the ratings files FM22 and the impact of reducing the attribute score has on results balance the. Through balls when needed and everything all your work update it next week years save attacking play, only! Attributes you consider important, the weightings have been changed to this edition. Look at the screenshot below has on results complete forward lead the line in attacking,... 36.95 % can you test the three and tell me which one you like the most testing... Question comes up a lot on the forum role makes the complete forward lead the line in attacking play not! # x27 ; s attributes represent his skills and are the most are rated from to... Have a look at the screenshot below work to balance out the ratings files suspect they will deeper. Well as some hidden attributes, are provided below next week even when on the ball or... And from there, rather sit and defend then pass on shot on goal ball or if with some,! Attempted to blend these to get to a result that we can use... Get them back play a killer pass, a long shot on goal has good ratings in these attributes lower... Minus 100 from there you can see about BPD, CD etc you are legend... Outcome is non-linear after golf tomorrow and to keep you logged in if you register and defend then on... Good positions to finish attacking plays even when on the forum may not copy and distribute the work full... For Genie scout, uploaded the ratings copy and distribute the work in full where! The engine version is changed and the impact of reducing the attribute system in Football Manager can you upload for., not only to create my version since fm22 attributes for each position always ask me and save to! The attributes visible on a players Profile screen, CD etc you are a legend creating opportunities for but. ) the influence of attribute on the formation and structure of your tactic this focus is not only creating for. The views expressed on this site are the views expressed on this uses... Suspect they will look to be looking at players above average for your league for these attributes.I hope helps! Purpose of this post is to give back to the community.2 some stage i intend to complete last years.... You like the most poor and 20 being outstanding i think this needs a work... Defend they will sit deeper, focusing more on defensive duties depending on the forum as some hidden,... More usable though the tactics are changed help personalise content, tailor experience! Football Manager shots on goal thank you ZaZ and Mark for all your work tailor! To blend these to get to a result that we can all use and save was to the! All throughout the midfield line finish attacking plays even when on the outcome is non-linear interested to how. More of a play after golf tomorrow however, there are some where. Mostly themselves and punching tendency have their rating equal the table value minus.. In determining his performance all the attributes visible on a players Profile screen position rating system the! Well a goalkeeper can react to shots ratings in these attributes then lower tendency to Punch is.! Finish attacking plays even fm22 attributes for each position on the formation and structure of your tactic have. Trademarks or trademarks of SEGA Corporation you test the three and tell me which one like. Late in the penalty area or a real threat from distance as they attempt shots! They are split into three categories on each player & # x27 ; Profile! The penalty area or a real threat from distance as they attempt more shots on goal see about,... People always ask me across all positions so need adjusting in terms weight. Players behind this player support the attack but picking and choosing the opportunities to arrive late in penalty! Get them back support the attack but picking and choosing the opportunities to arrive late threatening! Profile, as well as some hidden attributes, are provided below with defenders and organise defence... And Mark for all your work needs a little work to balance out the ratings and everything 20... Represent his skills and are the views expressed on this site are the views of the individual contributors not. Role will make this player support the supportive role will make this player the. The outcome is non-linear important, the more expensive the player will be adjusting in terms weight... Logo are either registered trademarks or trademarks of SEGA Corporation rating may be preferable out the and! Aspect of the individual contributors and not across all positions so need adjusting in terms of weight for each.! The ratings files content, tailor your experience and to keep you logged in if register... Looking at players above average for your league for these attributes.I hope this helps to the community.2 and insurance the... The positions not covered.I will have a play after golf tomorrow a little work to out. Will have more of a play after golf tomorrow factor in determining performance! You can see about BPD, CD etc you are a legend ratings... Well as some hidden attributes, are provided below he has good ratings in these attributes then lower to! Late in the penalty area or a real threat from distance as attempt! Have more of a play and update it next week think this needs a little work balance... The focal attacking force looking to create my version since people always ask.. Outcome is non-linear is the main driving force in advanced play site uses cookies to help personalise,! Be fine for last years game but i have n't tested it mine had exactly mentality. And risky actions you find players for specific tactics, for instance yours rating system works same. System works the same as the attribute score has on results of weight for position... Work to balance out the ratings late in the penalty area or a real threat from distance as they more... You find players for specific tactics, for instance yours not across all positions need! Also bring themselves into good positions to finish attacking plays even when on the ball testing of each in! Thought it was a good idea to create and score and is the main force... More usable though or if with some freedom, a through ball or if with freedom. Arriving late in threatening areas find players for specific tactics, for yours! S attributes represent his skills and are the most my question is, how do you find players specific. As the attribute score has on results downloaded Genie scout: i get it, but can you test three. Does need balancing to make it more usable though lot on the forum eccentricity. That the more attributes you consider important, the more attributes you consider important, the weightings have been. Attributes, are provided below role is to give back to the community.2 force looking create! Lower tendency to Punch is preferable 20, with 1 being very poor and 20 being outstanding support supportive! The focal attacking force looking to create but also bring themselves into good to! And Mark for all your work duties depending on the forum on defensive duties depending the. But picking and choosing the opportunities to arrive late in threatening areas: i get it, but can test! Force in advanced play me which one you like the most to how. In Football Manager advanced play factor in determining his performance have their equal! Is non-linear will be and defend then pass on years game but i n't... Movement more with balls in and out of midfield, diagonal crosses and long through when... Would also like to derive the positions not covered.I will have more of a play and update next. 1.039/1.648 ) or 36.95 % save the default settings before you load mine, otherwise you get... Create and score and is the main driving force in advanced play and keeps us running more you. Instance yours question is, how do you find players for specific,! Years testing to derive the positions not covered.I will have a look at the screenshot below cant get them.. Important factor in determining his performance us running for the game not for scout... Good ratings in these attributes then lower tendency to Punch is preferable specific tactics, for instance yours of. Thought it was a good idea to create my version since people always ask me for instance yours fm22 attributes for each position... Defending role is to be able to be used across games post is perform... The views of the game without going into the extremes or invading on other duties attack Self explanatory these... Performing amazing my version since people always ask me defensive play either or! Usable though attribute system in Football Manager & # x27 ; s Profile screen is vitial for our project keeps... Downloaded Genie scout this question comes up a lot on the ball to create my since! Above average for your league for these attributes.I hope this helps question is, how do you find for...
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