After damage calculation, if your "Dogmatika" monster battled an opponent's monster: Destroy that opponent's monster. You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. Negate the effects of all face-up monsters on the field, except Tribute Summoned monsters. And since there's no hard limit on how many times you can activate this effect per turn, you can continue drawing until you're able to add a valuable Spell, Trap, or Effect Monster to your hand. Elemental HERO Neos and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster gain 500 ATK. During the End Phase: You can send 1 "Attraction" Trap you control equipped to a monster to the GY, then target 1 of your "Attraction" Traps, with a different name, that is banished or in your GY; Set that card. You can only use this effect of "Primitive Planet Reichphobia" once per turn. All WATER monsters gain 200 ATK and DEF. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. When this card is Tribute Summoned, destroy 1 face-down card on the field. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". Each player receives certain effects, depending on the monster Attributes they control. Each time a monster's battle position is changed, place 1 Morph Counter on this card. Once per turn, if you would activate a card's effect by removing a Spell Counter(s) from cards you control, you can remove Spell Counters from this card instead. The equipped monster can be treated as 2 Tributes for a Tribute Summon. The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. The Orcust link monsters all had the ability to recur resources from the banished zone, only differing in the additional effect. While any Level 10 monsters are on the field, this card cannot be targeted or destroyed by card effects. Visit my other sites:
If this card is Normal or Special Summoned: You can Special Summon 1 monster with 800 ATK and 1000 DEF from your Deck in Defense Position, except "Edea the Heavenly Squire", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. All face-up Dinosaur-Type monsters gain 300 ATK and DEF. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row. Level 7 or higher Synchro Monsters you control gain 1000 ATK. Increase the ATK of all WATER monsters by 500 and decreases their DEF by 400 points. If this card was Tribute Summoned by Tributing a DARK monster, add this additional effect. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. Once per turn: You can switch the locations of 2 Link Monsters in your Main Monster Zones or 2 Link Monsters in your opponent's Main Monster Zones. You can only activate 1 "Impcantation Thanatosis" per turn. Monsters you control equipped with "Starlit Papillon" are unaffected by your opponent's activated effects. Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. If this card on the field is destroyed: You can either add to your hand or Special Summon 1 "Dracoslayer" or "Dracoverlord" monster from your Deck. Up to five monster cards can be played here in three possible positions - face-up attack, face-up defence, and face-down defence. When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. "Dream Mirror" monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your "Dream Mirror" monster(s) with the highest Level. When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. monsters on the field by 2 during the Battle Phase only. If you control a Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster. 5).
1996-2023. Use with: Alexandrite Dragon. (This is treated as an Xyz Summon.). Spellbook of Fate - YuGiOh - If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Sure, it'll probably take a few turns to meet the condition, but you can quickly achieve it with the self-discarding effects of themes like "Danger!" Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck. Once per turn: You can Special Summon 1 "B.E.S." 10 Best Graveyard-Banish Effects Banisher of the Light Banisher of the Radiance Herald of the Arc Light Retaliating "C" Valkyrie Erda Dark Magician of Chaos Masked HERO Dark Law F.A. Nebula's first effect works from the hand, revealing itself and another level 8 dragon (like Blue-Eyes White Dragon) from hand to summon both in defense position, great for prepping a rank 8 xyz monster. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect and sent to the Graveyard: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the Graveyard. "Magician", "Performapal", and "Odd-Eyes" cards in your Pendulum Zones cannot betargeted by an opponent's card effects. If your opponent activates a monster effect: You can target 1 monster your opponent controls with 0 ATK; take control of it, then, Special Summon 1 "Reptilianne Token" (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field. Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field). To activate this card you must control no monsters, and a Set Spell/Trap(s) you control must have been destroyed by card effect this turn. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Primeval Planet Perlereino" once per turn. Otherwise, return it to the Extra Deck. You can only use this effect of "Fallen Paradise" once per turn. Scout Songs |
If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. Increase the ATK of all FIRE monsters by 500 and decreases their DEF by 400 points. When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster. Returning all at once doesn't help unless I can do it as often as I like. Your opponent cannot activate the targeted cards in response to this effect's activation. All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK. Silver Fang is relatively weak, a pale green wolf with a mere 1200 Attack Points . Also, inflict 1000 damage to your opponent after that. 10. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effect depending on the monster Summoned, once per turn per effect: You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Send 1 Dragon-Type monster from your Deck to the Graveyard. Its effects are negated. When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. Cards of the Red Stone: Spell: Normal: Send 1 Level 7 "Red-Eyes" monster from your hand to the Graveyard; draw 2 cards, then you can send 1 Level 7 "Red-Eyes" monster from your Deck to the Graveyard. When this card leaves the field, destroy that monster. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn. Activate a card or effect as Chain Link 5 or higher. Yu-Gi-Oh! When an opponent's monster declares a direct attack: You can add 1 "Ghostrick" card from your Deck to your hand. You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. You can only activate 1 "Cards of the Red Stone" per turn.
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